Identifying Shapes Using Self-Assembly
Revision as of 11:29, 22 June 2021 by \('"2\)'"7
Published on: 2010/06/15
Abstract
In this paper, we introduce the following problem in the theory of algorithmic self-assembly: given an input shape as the seed of a tile-based self-assembly system, design a finite tile set that can, in some sense, uniquely identify whether or not the given input shape--drawn from a very general class of shapes--matches a particular target shape. We first study the complexity of correctly identifying squares. Then we investigate the complexity associated with the identification of a considerably more general class of non-square, hole-free shapes.
Authors
Matthew J. Patitz, Scott M. Summers