Difference between revisions of "Cooperation"
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==Overview== | ==Overview== | ||
− | Cooperation is a property of systems that can take information from two different places in order to determine which tiles to place in a third location. This is traditionally a property of temperature 2 or higher systems, since this enables single tiles to have certain glues that allow them to attach in place based off of the exposed glues nearby. However, temperature 1 systems have been known to "fake" cooperation using geometry. | + | Cooperation is a property of systems that can take information from two different places in order to determine which tiles to place in a third location. Cooperation is important because it enables tile assembly systems to simulate Turing machines and, by extension, perform universal computations. This is traditionally a property of temperature 2 or higher systems, since this enables single tiles to have certain glues that allow them to attach in place based off of the exposed glues nearby. However, temperature 1 systems have been known to "fake" cooperation using geometry in certain augmentations of the model. |
[[Category:Self-assembly]] | [[Category:Self-assembly]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Revision as of 09:53, 5 August 2016
Overview
Cooperation is a property of systems that can take information from two different places in order to determine which tiles to place in a third location. Cooperation is important because it enables tile assembly systems to simulate Turing machines and, by extension, perform universal computations. This is traditionally a property of temperature 2 or higher systems, since this enables single tiles to have certain glues that allow them to attach in place based off of the exposed glues nearby. However, temperature 1 systems have been known to "fake" cooperation using geometry in certain augmentations of the model.