Difference between revisions of "Identifying Shapes Using Self-Assembly"

From self-assembly wiki
Jump to navigation Jump to search
m (moved Identifying Shapes Using Self-Assembly (extended abstract) to Identifying Shapes Using Self-Assembly: This links to the full, Algorithmica version rather than the extended abstract of ISAAC.)
m
 
(2 intermediate revisions by one other user not shown)
Line 2: Line 2:
 
|title=Identifying Shapes Using Self-Assembly
 
|title=Identifying Shapes Using Self-Assembly
 
|abstract=In this paper, we introduce the following problem in the theory of algorithmic self-assembly: given an input shape as the seed of a tile-based self-assembly system, design a finite tile set that can, in some sense, uniquely identify whether or not the given input shape--drawn from a very general class of shapes--matches a particular target shape. We first study the complexity of correctly identifying squares. Then we investigate the complexity associated with the identification of a considerably more general class of non-square, hole-free shapes.
 
|abstract=In this paper, we introduce the following problem in the theory of algorithmic self-assembly: given an input shape as the seed of a tile-based self-assembly system, design a finite tile set that can, in some sense, uniquely identify whether or not the given input shape--drawn from a very general class of shapes--matches a particular target shape. We first study the complexity of correctly identifying squares. Then we investigate the complexity associated with the identification of a considerably more general class of non-square, hole-free shapes.
|authors=Matthew J. Patitz and Scott M. Summers
+
|authors=Matthew J. Patitz, Scott M. Summers
|file=[http://arxiv.org/abs/1006.3046 Arxiv page]
+
|date=2010/06/15
 +
|file=[http://arxiv.org/abs/1006.3046 Identifying Shapes Using Self-Assembly]
 
}}
 
}}

Latest revision as of 11:29, 22 June 2021

Published on: 2010/06/15

Abstract

In this paper, we introduce the following problem in the theory of algorithmic self-assembly: given an input shape as the seed of a tile-based self-assembly system, design a finite tile set that can, in some sense, uniquely identify whether or not the given input shape--drawn from a very general class of shapes--matches a particular target shape. We first study the complexity of correctly identifying squares. Then we investigate the complexity associated with the identification of a considerably more general class of non-square, hole-free shapes.

Authors

Matthew J. Patitz, Scott M. Summers

File

Identifying Shapes Using Self-Assembly